Builder

Builder

Trade

You give

You get

Be the first to 10 points on your own turn: a house is worth 1, a castle 2, Longest Road and Largest Army 2 each, and a Monument 1.

Resources

The desert gives nothing. The dots under each number show how often it’s rolled: 6 and 8, in red, most often.

Setup

Everyone places a house and a road, then a second pair in reverse order. Your second house gives you a card for each land around it.

Your turn

  1. Roll. Every land with that number pays its corners: 1 card for each house, 2 for each castle.
  2. Trade and build, in any order.
  3. End your turn.

Building

RoadJoins on to your roads, houses and castles.
HouseBy your road, with no house or castle on a corner next to it.
CastleReplaces one of your houses.
CardA development card, drawn at random.

You have 15 roads, 5 houses and 4 castles.

Rolling a 7

Nobody gets cards. Anyone holding more than 7 gives back half. The roller moves the robber to another land and takes a random card from someone with a house or castle there. The robber’s land pays nothing until it moves.

Trading, after you roll

Development cards

One a turn, and not on the turn you bought it.

Awards